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<!--Generated by Squarespace Site Server v5.9.2 (http://www.squarespace.com/) on Fri, 12 Mar 2010 14:04:03 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Underscore</title><link>http://www.theuscore.com/home/</link><description>A perspective on video game news, music, and culture, The Underscore aims to offer a unique look at the world of gaming from one person's not-so-humble opinion.</description><lastBuildDate>Thu, 11 Mar 2010 15:26:38 +0000</lastBuildDate><copyright>2009 Gerren LaQuint Fisher</copyright><language>en-US</language><generator>Squarespace Site Server v5.9.2 (http://www.squarespace.com/)</generator><itunes:author>Gerren Fisher</itunes:author><itunes:summary>A perspective on video game news, music, and culture, The Underscore aims to offer a unique look at the world of gaming from one person's not-so-humble opinion.</itunes:summary><itunes:keywords>Video,games,podcasts,music</itunes:keywords><itunes:owner><itunes:name>Gerren Fisher</itunes:name><itunes:email>gerrenlaquint@gmail.com</itunes:email></itunes:owner><itunes:image href="http://uscore.squarespace.com/storage/U_Stwitter.jpg"/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><item><title>In Your System Game Log: Final Fantasy XIII Preview</title><category>FFXIII</category><category>Final Fantasy XIII</category><category>Finall Fantasy 13</category><category>Mass Effect 2</category><category>Sony</category><category>Xbox 360</category><category>game log</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Thu, 11 Mar 2010 12:23:13 +0000</pubDate><link>http://www.theuscore.com/home/2010/3/11/in-your-system-game-log-final-fantasy-xiii-preview.html</link><guid isPermaLink="false">370775:3989958:6977166</guid><description><![CDATA[<p><em><span class="misspell">Uscore</span> spoiler policy and  warning: Generally speaking, I'm not a huge fan of the overblown rage  many gamers get over spoilers. Critical plot points in a mystery, sure. I  understand some disappointment. That said, there's not a good piece of  work in any entertainment medium that falls apart upon you knowing parts  of it going into it. If that were the case, we'd never re-watch movies  or television programs, never look at the painting or sculpture again or  never reread that book. The way entire package comes together ultimate  makes whatever it is. <br /><br />Especially in the vein of having a good  discussion of a game (not a review as much an analysis), being so  spoiler sensitive often destroys much of the potential of a good  examination (see the 4 Player Podcast </em>Mass Effect<em> episode). And  while I won't jump into needless detail for the sake of just saying, I  won't stray from talking about something I feel merits some mention for  the purposes of this series. If you feel the to know nothing about a  game, you probably <span class="misspell">shouldn't</span> be jumping to coverage about it.</em> <em>Just saying...</em><br /><br /><span class="full-image-block ssNonEditable"><span><img src="http://www.theuscore.com/storage/Final_Fantasy_XIII_Large.png?__SQUARESPACE_CACHEVERSION=1268310618134" alt="" /></span><span class="thumbnail-caption" style="width: 480px;">Lightning</span></span></p>
<p>I had  actually intended to start this game log last month with <em>Mass Effect  2</em>. Then I powered through the game. I may actually revisit that  later with a second <span class="misspell">playthrough</span> comparing both experiences, but there's something a little more fitting  about me starting with a <em>Final Fantasy</em>.<br /><br />I, like many  gamers, got introduced to the series with <em><span class="misspell">FFVII</span></em>. I'<span class="misspell">ve</span> stuck with the  series ever since and have played at least significant amounts every  main series Final Fantasy with the exceptions being <em>FFIII</em> (only  got a few hours in) and <em>FFXI</em> (I'<span class="misspell">ve</span> never gotten into <span class="misspell">MMOs</span>).  My opinions of the series are all over the place. I <span class="misspell">wouldn</span>'t  wish<em> <span class="misspell">FFII</span></em> or <em><span class="misspell">FFVIII</span> </em>on enemies. I think <em><span class="misspell">FFVI</span></em> and<em> <span class="misspell">FFVII</span></em> or amongst the best <span class="misspell">RPGs</span> ever made. I retroactively regret being as forgiving as I was of <em>Dirge  of Cerberus</em> and giving up on <em>Tactics </em>fairly early. <br /><br />Point  being, this series as a gamer matters to me. And looking at much of the  coverage for <em><span class="misspell">FFXIII</span></em>, there's much to be  examined in the way of changes. There's equal amounts of glowing praise  and harsh criticism throw at the game. Both make me skeptical of those  speaking. Rarely is anything praised to the moon as great as hyped and  the harshest criticisms of this game I'<span class="misspell">ve</span> seen so far <span class="misspell">aren</span>'t  anything that signifies to me a bad game as much as a load of critics  being nearly personally offended Square <span class="misspell">Enix</span> ventured out of  standard <span class="misspell">JRPG</span> territory.<br /><br />Even many fans prior to the released seem ready to  jump on opposite ends of the poles. Many people were already hailing it  to somehow "save the <span class="misspell">JRPG</span>" somehow with nary a thought to how  it was going to sell an entire genre when itself by the admission of  it's creators <span class="misspell">wasn</span>'t developed with <span class="misspell">JRPG</span> design ideas in mind. Fans prepared to hate it upon arrival express  outrage that a game within a series that makes changes in universe,  battle system and pretty much most things that define previous entries  had - wait for it - <em>changed!</em><br /><br />My intention will be to go in  depth, look at various aspects of the game and give my impressions of  how things come together. Don't worry, I'm doing going to give a  plot-point by plot-point breakdown, but I do plan on offering some "fair  and biased" (don't sue me Randy Galloway) commentary on things as I  progress through the game.<br /><br />With that, I'll post something on hour  1 sometime later in the day. ﻿</p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6977166.xml</wfw:commentRss></item><item><title>Changing Perspectives: A Machinima Recreation of "No Russian"</title><category>Michael Barnes</category><category>Modern Warfare 2</category><category>No Russian</category><category>PC</category><category>Sony</category><category>Video</category><category>Xbox 360</category><category>machinima</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Tue, 09 Mar 2010 10:24:12 +0000</pubDate><link>http://www.theuscore.com/home/2010/3/9/changing-perspectives-a-machinima-recreation-of-no-russian.html</link><guid isPermaLink="false">370775:3989958:6952858</guid><description><![CDATA[<p>Michael Barnes recently posting a very interesting and intriguing video on his YouTube channel recently. It's a machinima recreation of <em>Modern Warfare 2</em>'s oft-discussed "No Russian" level done recording from alternative camera angles of the PC version. It's fairly well done, in my opinion, though Barnes in a self-critique of the video claims "I cut it too much, feels short and too fast."</p>
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<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6952858.xml</wfw:commentRss></item><item><title>Score: Chills From Another Era</title><category>Green Chills</category><category>Green Hill Zone</category><category>Music</category><category>Sega</category><category>Sonic 3</category><category>Sonic the Hedgehog</category><category>William Harby</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Wed, 03 Feb 2010 11:09:05 +0000</pubDate><link>http://www.theuscore.com/home/2010/2/3/score-chills-from-another-era.html</link><guid isPermaLink="false">370775:3989958:6543809</guid><description><![CDATA[<p>Over at the <a href="http://blogs.sega.com/usa/2010/02/02/happy-hedgehog-day/">Sega America blog</a>, they've taken this week to celebrate the decade's anniversary of Sonic the Hedgehog 3 with Hedgehog Week. While being totally objective it's totally shameless marketing and planning to play on the nostalgia of good Sonic games -something we've rarely seen since that era- to butter us up for an announcement Thursday I'm all for remembering and celebrating an era where Sonic was something to still get very excited about and Sega was at the top of it's game.</p>
<p>In appreciation of classic Sonic, I'm sharing a remix of the "Green Hill Zone" theme from Sonic the Hedgehog entitled "Green Chills" by <a href="http://twitter.com/Willrock07">William Harby</a>, aka WillRock07. You can find it and other music from Harby from the WillRock <a href="http://www.youtube.com/user/WillRock07">YouTube Channel</a>.</p>
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<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/WIQA41VGX20&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WIQA41VGX20&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6543809.xml</wfw:commentRss></item><item><title>The Count to Five: January Flashback</title><category>Bitmob</category><category>EA Sports</category><category>Garnett Lee</category><category>IGF Awards</category><category>Mass Effect 2</category><category>Nintendo</category><category>PC</category><category>Peter Moore</category><category>Shacknews</category><category>Sony</category><category>Xbox 360</category><category>video games</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Sun, 31 Jan 2010 05:08:58 +0000</pubDate><link>http://www.theuscore.com/home/2010/1/30/the-count-to-five-january-flashback.html</link><guid isPermaLink="false">370775:3989958:6490813</guid><description><![CDATA[<p>So yeah, hadn't done much here this month. Episode 2 delayed and well, other stuff going on. So as the month comes to a close (and hopefully I get a little wrapped up in Mass Effect 2 soon) here's a C25-plus to get your eyes on some things that went down this month I found interesting.</p>
<p>&nbsp;</p>
<p>1. <strong>2010 Preview:</strong> Garnett Lee of Shacknews started out the year taking his look at the <a href="http://www.shacknews.com/featuredarticle.x?id=1258">games of 2010</a>, one that's already released now and selling well in Mass Effect 2 and a few other potential gems I share the same hope for.</p>
<p>&nbsp;</p>
<p>2. <strong>TGR:</strong> Speaking of Mass Effect 2, John Laster gave his take on the game in his review for The Game Reviews you can check out <a href="http://www.thegamereviews.com/article-1663-Mass-Effect-2-Review.html">here</a>.</p>
<p>&nbsp;</p>
<p>3. <strong>Independent's Day: </strong>Once again, The Independent Games Festival is gearing up to celebrate your independent's in March at GDC. <a href="http://www.igf.com/02finalists.html">The 12th Annual IGF Award nominees</a> were announced this month.</p>
<p>&nbsp;</p>
<p>4. <strong>Steady Mobbin' moment of the count:</strong> Highlighting a&nbsp; <a href="http://www.bitmob.com/index.php/mobfeed/mob-rule-finish-the-sentence-q2009-was-the-year-ofq.html">Mob Rule community feature</a> from Bitmob wherein members from the Bitmob community attempt to define what exactly 2009 was the year of...</p>
<p>&nbsp;</p>
<p>5. <strong>EA Sports: Free FIFA, No 3D (yet).</strong> Peter Moore <a href="http://www.eurogamer.net/articles/ea-sports-has-nothing-at-all-for-3dtvs">shot down any speculation</a> EA Sports would be pushing 3D this year. Thank you. He also <a href="http://www.eurogamer.net/articles/ea-unveils-fifa-online">announced free-to-play FIFA</a> on the PC which would go into beta in June. <em>This only leads me further to believe EA Sports going to more subscription based version</em>s <em>of games sooner than later.</em></p>
<p><br /><strong>+1: Works of art:</strong> For what's considered as artistic a game as we've seen, it deserves a work of art honoring it. Capcom Unity <a href="http://www.capcom-unity.com/jgonzo/blog/2010/01/07/fan-made_amazing_okami_sculpture_">highlighted</a> an great looking Okami-inspired sculpture. Nice work.</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6490813.xml</wfw:commentRss></item><item><title>The Fall of Japanese Gaming Has Been Greatly Exaggerated (via Bitmob)</title><category>Bitmob</category><category>DS</category><category>Dragon Quest</category><category>Dungeons &amp; Dragons</category><category>East vs West</category><category>Freud</category><category>Heavy Rain</category><category>JRPG</category><category>Japan</category><category>Nintendo</category><category>PC</category><category>PC</category><category>Sony</category><category>Wii</category><category>Xbox</category><category>Xbox 360</category><category>Xbox 360</category><category>development</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Sun, 10 Jan 2010 19:16:26 +0000</pubDate><link>http://www.theuscore.com/home/2010/1/10/the-fall-of-japanese-gaming-has-been-greatly-exaggerated-via.html</link><guid isPermaLink="false">370775:3989958:6285772</guid><description><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.theuscore.com/storage/post-images/BitMobLogo.jpg?__SQUARESPACE_CACHEVERSION=1263151259114" alt="" /></span></span>It's not the first I've heard the sentiment. I've heard many a games journalist in 2009 complain they just weren't into Japanese games anymore. That they were more of same. That every JRPG&nbsp; and anything else from Japan seemed like the same thing they played last generation. Of course, many of the same critics proclaim their love for shooters or sports games that don't change drastically from what they loved in the previous games. Usually I just leave it alone. People tend to gloss over the flaws in what they love and exaggerate flaws in what they don't. The psychology makes sense; Sigmund Freud asserts people commonly project what they don't like about themselves onto as a defense mechanism. Fans often extend that projection onto musicians, movies, sports teams, and other things in which they fault things in what they aren't fans of while glossing over the same mistakes in what they're invested in. There's a certain point after studying fan culture where I've stopped getting worked up over it, roll my eyes and move on.</p>
<p>Then tonight I caught a rather <a rel="nofollow" href="http://twitter.com/feitclub/status/7575316221">annoyed tweet</a> from Daniel Feit whom directed me to Armando Filgueiras Jr.'s Bitmob piece "<a rel="nofollow" href="http://www.bitmob.com/index.php/mobfeed/is-japan-still-important-to-gaming.html">Is Japan Still Important to Gaming?"</a> I'll admit, on title alone, my initial reaction was to not even bother. Which wasn't fair. Any bold statement or question deserves to be heard out. So, I did give Armando a fair shake to explain the prospect of Japanese games becoming a dying breed and...well...</p>
<p>...<em>really?</em></p>
<p>I'm dumbfounded how people can't seem to comprehend the idea the growth and expansion of an industry allows for more companies/countries to come in and stake a claim without it somehow simultaneously meaning the downfall of the company/country that has the stranglehold over the industry previously.<br /><br />The drop in market-share by percentage is very much a valid discussion. Japan has definitely loss ground. But let's not lose perspective here. This isn't like Japan went from having half the market-share in the 8-bit and 16-bit eras and has fallen into obscurity. Western-influence on gaming now has nothing on Japanese in terms of domination at the peak of Japan's hold on the industry. If you want to take words at actual definitions as opposed to using words for dramatic effect, the West isn't even in the neighborhood of domination.&nbsp;</p>
<p>Much of that had to with the crash in the 80s and that migration to PC in the West. Japan had the console market to itself for a while. PC's, at least in America seemed ruled by Western development. This led to different lineages in game development and audiences that for many didn't even touch what the others were playing. For instance, as influential as Halo was in breaking first-person shooters as a staple in the console space, there was actually nothing new about the FPS to the PC gamer. For people that grew up on console RPGs from Japan that mostly follow the lineage of <em>Dragon Quest</em>, Western RPGs from that follow the lineage of table-top <em>Dungeons &amp; Dragons</em> games seemed deceivingly new and innovative when they came to consoles. Actually, the base gameplay of a disguised die-roll, more directly self-chosen attribute paths, and non-linear storytelling were old hat that predated video games.</p>
<p>This isn't to diminish many of the incredible innovations to come out of the West in recent generations. They have been plenty of industry-changing innovations to come from the West. That's undeniable. But I did want to cite what's a common PC gamer complaint in often innovations in console gaming weren't necessarily new.</p>
<p>Now to upset PC gamers -not that I care- but while PC games were influencing and still influence game development as a whole, if we're using the metric of sales and mainstream acceptance as a gauge, there's a reason most of the top-selling games of all time were developed in Japan for consoles and handhelds. And even looking past <em>Wii Play</em> (i.e. Wii mote with $10 mini-game collection), a great number at the top are Wii and DS games. Just within the <a rel="nofollow" href="http://www.vgchartz.com/yearly.php?year=2009&amp;boxartz=1">VGChartz</a> tracking of the top 50 in worldwide sales for 2009 and even taking out <em>Wii Sports</em> (pack-in) and <em>Wii Play</em>, Japanese games outsold Western games by 34.3 million units. Japanese games penetrate the top of North American and European sales charts far higher than the West does Japan.</p>
<p>Surely, these figures probably don't account for MMO subscriptions, Steam, free indie games, or social networking gaming but that's irrelevant in the context of the debate. With that gap just in sales, it is ludicrous to present the idea the Japanese game industry is becoming irrelevant or that Western development is dominating the industry.</p>
<p>I also find it funny with console makers scrambling to make motion controls, with the DS in its touch screen as well as mobile gaming in the Japan being light years ahead of the West before iPod or iPhone did either, that people proclaim there's a lack of innovation that's coming from Japan. And while I'm as equally excited for the upcoming slate of Western games in 2010 that Armando lists, from what we actually know of them most of that list are arguably not that innovative and may lean more toward the iterative problem for which many Western games decry Japanese games. The one that might truly be innovative in <em>Heavy Rain</em> is still arguably a mix of old tricks (QTE's, context-sensitive controls, non-linear storytelling) with a death mechanic that's may be more interesting in theory than in practice.&nbsp; I'm as hopeful for the critical darling as anyone, but it's probably leading candidate for 2010 hyped game most likely to actually flop.<em><br /></em><br />But sales aren't everything. History shows sales figures are as much a result of access, audience and promotion as anything else. It's no small wonder that once Microsoft released a successful console in the Xbox (and then the Xbox 360) that, like one the PC, the top selling games for it would be Western games. People tend to buy things produced with their sensibilities in mind. Those things are often created locally as often someone native to a city, region or country understands the cultural nuances better than someone from outside.<br /><br />So while it's easy to point to Square Enix president's Yoichi Wada's "prejudice"&nbsp; in the Japanese market line, an American would have to be in complete denial to make a claim Americans don't do the same thing with many products. "Buy American" is a popular economic slogan and there are plenty of people in this country that won't try a food, watch a movie, buy a car, read a book, and yes even buy a game if they perceive it too "foreign." Heck, we can often be tribal with products between different regions <em>within </em>the country. So that's not remotely a mindset problem unique to Japan and aren't keeping games from being sold there<br /><br />I don't believe one region, barring another industry disaster will probably ever be truly dominate again because of that. Japan the rest of the Asia, North America, and Europe all have their own markets with several things that stay within each and that cross-over into other markets. And all have developers within those regions that understand their regions and will often cater well to them well remain strong in their own foothold.<br /><br />But rest assured, the rumors of Japanese game development's downfall have been greatly exaggerated.</p>
<p>﻿</p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6285772.xml</wfw:commentRss></item><item><title>Holiday Cheer</title><category>1UP</category><category>Area 5</category><category>Big Red Potion</category><category>Bitmob</category><category>CO-OP</category><category>EGM</category><category>Eat Sleep Game</category><category>Good Grief</category><category>Rebel FM</category><category>TTheGameReviews.com</category><category>The Oddcast</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Fri, 25 Dec 2009 14:02:13 +0000</pubDate><link>http://www.theuscore.com/home/2009/12/25/holiday-cheer.html</link><guid isPermaLink="false">370775:3989958:6140942</guid><description><![CDATA[<p>It is the holiday season for people of various beliefs and walks of life. For me personally that's Christmas, but I do wish everyone a great whatever it is they celebrate. I debated with myself running something today about gifts in terms of favorite holiday games and game related stuff. But I kinda felt it's more in the spirit of how I see the season to actually show some appreciation of the gift of people. People within the industry that have been influential if not just completely entertaining over the past year.</p>
<p>Naturally for me, that's going to start with <a href="http://www.thegamereviews.com">The Game Reviews</a>, specifically with EIC <a href="http://twitter.com/cain141">John Laster</a> and Editorial/Features Director <a href="http://shoinan.com/">Sinan Kubba</a>. As with any writer with their editors, we've definitely done our share of butting heads on certain topics. Often people don't appreciate being challenged. Even if I don't immediately appreciate it, I do eventually because ultimately it makes you a better critical thinker and therefore sharpen your voice. Their thoughts and opinion, whether I've agreed or not have done as much to shape my own on games in the past year as any.</p>
<p>Speaking of being influential opinion, I also want to shower a little love on <a href="http://bigredpotion.thegamereviews.com/">Big Red Potion</a>. There's a load of podcasts out there, many more consistent than the one hosted here. But BRP really stands out in taking the gaming conversation places many shows don't necessarily go without some controversy to lead them there. There's a unique thoughtfulness to it and the diversity of ideas brought to the table. So for that, thanks and many props to Sinan and one TGR Previews Director <a href="http://pixelatedglee.wordpress.com/">Joe DeLia</a>.</p>
<p>I don't particularly wear many gamer communities on my sleeve as the typical message board community can be very grating. So as if I didn't already have a load of respect and appreciate for <a href="http://twitter.com/bitmobshoe">Dan Hsu</a> for everything he's done over this entire career, <a href="http://www.bitmob.com">Bitmob</a> only confirms much of why I look up to the man. In the static that becomes many other communities, through Bitmob Hsu along with the rest of the staff have truly fostered a very thoughtful and creative community of gamers. Some have aspirations to be in the press, many others just appreciate the encouraging outlet for a voice. Two of those voices I really appreciate belong to <a href="http://feitclub.com/">Daniel Feit</a> and <a href="http://www.bitmob.com/index.php/mobfeed/blogger/Travis%20McReynolds/">Travis McReynolds</a>.</p>
<p>As a regular <a href="http://www.1up.com">1UP.com</a> visitor, this year started off on a shaky and very familiar note. Particularly the buyout and layoffs. Out of the ashes of that have emerged a lot of great things. For one, 1UP in itself is doing just fine and some voices are really starting to emerge and stand out as a result. My favorite would have to be fellow Carolina Panther fan <a href="http://lybertyboy.1up.com/">David Ellis</a> whom I have to credit with doing something I wasn't sure was possible in filling <a href="http://twitter.com/GarnettLee">Garnett Lee</a>'s shoes very well. He's been somewhat "Aw, shucks" about it, but Ellis has carried that torch quite nicely. Also, <a href="http://teanah.1up.com/">Tina Sanchez</a> has really grown on me via the <span>Good Grief/The Oddcast</span> emergence. Silly and prone to the occasional gigglefit, her growth has been a very pleasing thing to watch.</p>
<p>That said, those that have left seem to have landed on their feet quite nicely. <a href="http://area5.tv/">CO-OP</a>, the spiritial successor to the 1UP Show may easily be me favorite offshoot from former 1UPers at Area5.tv. It remains funny and entertaining, exposes many games I may have never noticed in other coverage. Along with Bitmob, now these guys are teaming up with the relaunch of EGM so hopefully that mean greater things for their future. As well, I'm offering a final shoutout to the guys at <a href="http://www.eat-sleep-game.com/news/">Eat Sleep Game</a>. What they've done with Rebel FM has also been a load of fun to watch grow with the freedom of really having their own voice.</p>
<p>There are load of other people, I'd love to highlight but that would take forever and I would undoubtedly leave someone out. Would they notice, probably not, but all the same. Enjoy doing whatever it you're doing to close out 2009. Be safe, be good, and have a good 2010. Episode 2 is coming soon offering more traditional gaming props. Until then, holla back.</p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6140942.xml</wfw:commentRss></item><item><title>The 40th Demo</title><category>Army of Two: The 40th Day</category><category>EA</category><category>Sony</category><category>Video</category><category>Xbox 360</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Tue, 15 Dec 2009 02:39:21 +0000</pubDate><link>http://www.theuscore.com/home/2009/12/14/the-40th-demo.html</link><guid isPermaLink="false">370775:3989958:6065507</guid><description><![CDATA[<p>EA announced that Xbox Live and PSN will be receiving the demo for Army of Two: The 40th Day this on the 17th. The demo will feature most of the game's first stage apparently. The following trailer takes a look at the demo.</p>
<p><embed width="470" height="320" src="http://uscore.squarespace.com/storage/j-player/player.swf" bgcolor="undefined" allowscriptaccess="always" allowfullscreen="true" flashvars="author=Electronic Arts&amp;file=http://uscore.squarespace.com/storage/game-trailers/armyoftwodemo_trailer_eu_online.flv&amp;start=00:00&amp;title=Army of Two: The 40th Day Demo Trailer&amp;skin=http://uscore.squarespace.com/storage/j-player/bluemetal/bluemetal.swf&amp;plugins=viral-1, agegate-1"></embed></p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6065507.xml</wfw:commentRss></item><item><title>Spike TV VGA Flashback: The Trailers</title><category>Batman: Arkham Asylum</category><category>Crackdown 2</category><category>Halo: Reach</category><category>Medal of Honor</category><category>Sony</category><category>Spike TV VGAs</category><category>Video</category><category>Xbox 360</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Tue, 15 Dec 2009 01:35:01 +0000</pubDate><link>http://www.theuscore.com/home/2009/12/14/spike-tv-vga-flashback-the-trailers.html</link><guid isPermaLink="false">370775:3989958:6065052</guid><description><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img style="width: 150px;" src="http://www.theuscore.com/storage/post-images/video-game-awards/spike-tv-vga-awards.jpg?__SQUARESPACE_CACHEVERSION=1260841846837" alt="" /></span></span>Love them or hate them, the Spike TV Video Game Awards are good for a quite a few things. One of which is marketing down your throat in the case of world premieres. Here's a look at some of the spots that were amongst the VGA highlights.</p>
<p>&nbsp;</p>
<p>Studio of the Year winner Rocksteady Studios surprised us all with <em>Batman: Arkham Aslyum</em>. They also kicked off the night by announcing <em>Batman: Arkham Asylum 2</em> to be released in 2010 through Warner Bros. Interactive. Eidos/Square Enix Europe is apparently not involved this time around.</p>
<p>&nbsp;<embed width="470" height="320" src="http://uscore.squarespace.com/storage/j-player/player.swf" bgcolor="undefined" allowscriptaccess="always" allowfullscreen="true" flashvars="author=Warner Bros. Interactive&amp;file=http://uscore.squarespace.com/storage/game-trailers/Batman_Arkham_2_EFISD.flv&amp;start=00:00&amp;title=Batman Arkham Asylum 2 Announcement Trailer&amp;skin=http://uscore.squarespace.com/storage/j-player/bluemetal/bluemetal.swf&amp;plugins=viral-1"></embed></p>
<p>&nbsp;</p>
<p>There will be more <em>Halo</em>. There will always be more <em>Halo</em>. At least with <em>Halo: Reach</em>, so far at least there's excitement without the cynical "expansion pack" criticisms.</p>
<p>&nbsp;<embed width="470" height="320" src="http://uscore.squarespace.com/storage/j-player/player.swf" bgcolor="undefined" allowscriptaccess="always" allowfullscreen="true" flashvars="author=Microsoft Game Studios&amp;file=http://uscore.squarespace.com/storage/game-trailers/Halo_Reach_World_Premiere_PEGI_360p_ST.flv&amp;start=00:00&amp;title=Halo Reach VGA Trailer&amp;skin=http://uscore.squarespace.com/storage/j-player/bluemetal/bluemetal.swf&amp;plugins=viral-1, agegate-1"></embed></p>
<p>&nbsp;</p>
<p>No one saw the sucess of the initial <em>Crackdown </em>coming. It of course was the thing you that came with a purchase of the <em>Halo 3</em> multilplayer beta. This time, it stands completely on it's own and is calling for you to blow @#$$ up. Particularily zombies. I'm so sick of zombies....</p>
<p>&nbsp;<embed width="470" height="320" src="http://uscore.squarespace.com/storage/j-player/player.swf" bgcolor="undefined" allowscriptaccess="always" allowfullscreen="true" flashvars="author=Microsoft Game Studios&amp;file=http://uscore.squarespace.com/storage/game-trailers/Xbox_Crackdown2_ratedPEGI18_360p30_ST_1500kbps.flv&amp;start=00:00&amp;title=Crackdown 2 VGA Trailer&amp;skin=http://uscore.squarespace.com/storage/j-player/bluemetal/bluemetal.swf&amp;plugins=viral-1,agegate-1"></embed></p>
<p>&nbsp;</p>
<p>Some joked after seeing it of it being <em>Modern Warfare 3</em>. <em>Medal of Honor</em> comes to the modern age and it will be interesting to see what the EA military shooter series bring with a new time and setting.</p>
<p><embed width="470" height="320" src="http://uscore.squarespace.com/storage/j-player/player.swf" bgcolor="undefined" allowscriptaccess="always" allowfullscreen="true" flashvars="author=Electronic Arts&amp;file=http://uscore.squarespace.com/storage/game-trailers/moh_trailer_3_announce_final_online_uk.flv&amp;start=00:00&amp;title=Medal of Honor VGA Trailer&amp;skin=http://uscore.squarespace.com/storage/j-player/bluemetal/bluemetal.swf&amp;plugins=viral-1,agegate-1"></embed></p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6065052.xml</wfw:commentRss></item><item><title>Score: Long Way to Heaven</title><category>Music</category><category>OcRemix</category><category>Super Street Fighter 2 Turbo</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Mon, 14 Dec 2009 08:44:54 +0000</pubDate><link>http://www.theuscore.com/home/2009/12/14/score-long-way-to-heaven.html</link><guid isPermaLink="false">370775:3989958:6058996</guid><description><![CDATA[<p>So, I'm sifting through my <a href="http://www.last.fm/user/gerrenlaquint">Last.fm</a> profile and get roundhoused with a little gem from <a href="http://www.ocremix.org">OcRemix</a> that I haven't really paid much attention to in a while and wanted to share. OcRemix community member <a href="http://ocremix.org/artist/4628/zircon">Andrew Aversa</a> (aka zircon) put this piece of awesomeness together for the <em>Super Street Fighter Turbo 2</em> remix album <a href="http://sf2.ocremix.org/"><em>Blood on the Asphalt</em></a> project for the site. "Flying Heaven" remixes the Fei Long's stage theme music into a something special.</p>
<p>&nbsp;</p>
<p><embed width="470" height="300" src="http://uscore.squarespace.com/storage/j-player/player.swf" bgcolor="undefined" allowscriptaccess="always" allowfullscreen="true" flashvars="author=Andrew Aversa (zircon)&amp;duration=03:08&amp;file=http://uscore.squarespace.com/storage/music/Blood_on_the_Asphalt_11_zircon_Flying_Heaven_Fei_Long_Stage.mp3&amp;link=http://www.anttikupila.com/flash/revolt-actionscript-3-based-spectrum-analyzer-source-released/&amp;start=00:00&amp;title=Flying Heaven&amp;backcolor=009999&amp;frontcolor=000000&amp;lightcolor=CCCCCC&amp;screencolor=009999&amp;skin=http://uscore.squarespace.com/storage/j-player/bluemetal/bluemetal.swf&amp;plugins=revolt"></embed></p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6058996.xml</wfw:commentRss></item><item><title>Count To Five: Happy Peepin' Birthday</title><category>1UP</category><category>Bitmob</category><category>Dan Hsu</category><category>Final Fantasy VIII</category><category>Gamefly Media</category><category>Garnett Lee</category><category>Music</category><category>OcRemix</category><category>One-Winged Angel</category><category>Sinan Kubba</category><category>TheGameReviews.com</category><category>Tina Sanchez</category><category>You Have Lost</category><dc:creator>Gerren LaQuint Fisher</dc:creator><pubDate>Tue, 08 Dec 2009 03:56:53 +0000</pubDate><link>http://www.theuscore.com/home/2009/12/7/count-to-five-happy-peepin-birthday.html</link><guid isPermaLink="false">370775:3989958:6015729</guid><description><![CDATA[<p>So, today is my birthday. Kinda had in mind something completely different in mind, but as I've been under the weather and spending a more time resting. Part and parcel when mid-cough, you think you've discovered some internal organ you're either not supposed to be able to feel or isn't supposed to be there.</p>
<p>So we go cheap and easy today and mix Peep This with Score and an epic remix.</p>
<p><strong><span class="full-image-float-right ssNonEditable"><span><img src="http://www.theuscore.com/storage/post-images/1up.png.jpeg?__SQUARESPACE_CACHEVERSION=1260245399784" alt="" /></span></span>1. Because Awards Planning Actually Sucks</strong></p>
<p>It's video game awards season and Tina Sanchez, 1UP Community Manager and co-host of The Oddcast and 1UP's Game Night, puts <a href="http://www.1up.com/do/blogEntry?bId=9012184">her own spin</a> on the awards discussion after dealing with the not-so-fun official nomination process. With categories such as "He Gave It To His Mama" and "Seriously, WTF" it's not hard to wonder why Ms. Sanchez may need professional help. (Kidding, I've nothing but love for Tina.)</p>
<p><strong>2. I Want What He's Having</strong></p>
<p>Okay, I'm not making any jokes about Sinan Kubba. Primarily because he's the Editorial and Features Director at <a href="http://www.thegamereviews.com">The Game Reviews</a> that may hold the fate of any piece of work I may throw their way. He's also an intelligent and interesting person if you read or listen to any of his work. From his <a href="http://shoinan.com/2009/12/04/i-am-de-blobs-edge/">You Have Lost </a>blog, he recounts a dream of a video game I'm finding even more intriguing now than the day he first mentioned it.&nbsp; Of course that could just be the NyQuil cocktail talking.</p>
<p><strong><span class="full-image-float-right ssNonEditable"><span><img src="http://www.theuscore.com/storage/post-images/BitMobLogo.jpg?__SQUARESPACE_CACHEVERSION=1260246215166" alt="" width="115" height="115" /></span></span>3. Me Me Me Me Me</strong></p>
<p>Seriously, you thought I'd go by birthday not cheap-plugging myself? C'mon! On the <a href="http://www.bitmob.com">Bitmob</a> front, Dan Hsu <a href="http://www.bitmob.com/index.php/mobfeed/reviewers-living-the-lifestyles-of-the-rich-and-famous.html">posed the issue</a> to the community of game review events and whether they cause an integrity issue for the reviews that attend. I <a href="http://www.bitmob.com/index.php/mobfeed/crossing-the-line-with-review-events-do-press-and-pr-go-too-far.html">take on that issue</a> asserting it's less of an issue than it seems on the surface, but it's for you to decide for yourself.</p>
<p><strong>4. Are You Hardcore?</strong></p>
<p>Editorial Director of Gamefly Media Garnett Lee in Shacknews's <a href="http://www.shacknews.com/onearticle.x/61514">Evening Reading</a> for the day takes on the oft-used, rarely clearly defined term "hardcore" and what it means, if it means, anything at all in the present gaming landscape.</p>
<p><strong>5. Anyone Else Want To Hop On This Track?</strong></p>
<p>It's my birthday. <em>Final Fantasy VII</em> just going to get a mention. Period. If you're going to attack the iconic theme of the game uber-villian Sephiroth for a remix, why not throw in a Final Fantasy party's worth of remixers at the project. Taking on "One-Winged Angel" for the OCRemix <a href="http://ff7.ocremix.org/"><em>Voices of the Lifestream</em></a> album are bLiNd, Fishy, pixietricks, Sixto Sounds, Steffan Andrews, Suzumebachi, tefnek. This is "Black Wing Metamorphsis."</p>
<p>&nbsp;<embed width="470" height="300" src="http://uscore.squarespace.com/storage/j-player/player.swf" bgcolor="undefined" allowscriptaccess="always" allowfullscreen="true" flashvars="author=bLiNd, Fishy, pixietricks, Sixto Sounds, Steffan Andrews, Suzumebachi, tefnek&amp;duration=03:19&amp;file=http://uscore.squarespace.com/storage/music/Final_Fantasy_7_Black_Wing_Metamorphosis_OC_ReMix.mp3&amp;link=http://www.anttikupila.com/flash/revolt-actionscript-3-based-spectrum-analyzer-source-released/&amp;start=00:00&amp;title=Black Wing MetaMorphosis&amp;backcolor=009999&amp;frontcolor=000000&amp;lightcolor=CCCCCC&amp;screencolor=009999&amp;skin=http://uscore.squarespace.com/storage/j-player/bluemetal/bluemetal.swf&amp;plugins=revolt"></embed></p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.theuscore.com/home/rss-comments-entry-6015729.xml</wfw:commentRss></item></channel></rss>